version
11/09
Subzombie TM
Fuzz/Distortion Device
Owner's Manual
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Connection
Connect Guitar or
other Instrument to IN/POWER jack -- this also
powers up the unit when using batteries, so remove
this plug when not using.
Connect OUT jack to amplifier. May remain connected.
Observe all safety
warnings with regards to external equipment.
Battery
Installation
Battery is 9 volt type: US "9
volt"/International "PP3"
Remove 4 screws from bottom of enclosure. The battery
goes in the lower corner of the enclosure between the
footswitch and the OUT jack and connector clip best faces
the corner. Reassemble carefully -- do not cross-thread
or overtighten screws. The cover go on either direction
but the edges will align better in one way: note the
markings on the inside of the cover.
A 9V power adaptor with negative tip, positive sleeve
(industry standard) may also be used. This must provide
regulated voltage (i.e. be for quality audio
applications, Boss or equivalent). The brightness of the
indicators little indication of the strength of the
battery. The D2 and D3 indicators are NOT affected by
battery strength except when complete battery failure
results. Operation is "OK" down to about 7.5 V
below which the tone, gain and especially the
effectiveness of the controls will degrade.
Operation:
Non-technical version
It helps to understand how
Subzombie works, but the controls are simple enough to
just explore through sound as well.
The MIX knob is the main
selector of fuzz and distortion sounds. This also changes
the volume so be sure to adjust VOLume accordingly,
rather than avoiding whole ranges of sounds. Start with
HI centered, where it does the least. HI is not a normal
tone control, it varies the fuzz characteristic as well,
and can cut or boost overall highs depending on the
combination.
Tip: If playing and
adjusting, try a high gain setting to adjust but then
turn it down for normal picking... and be sure to try any
interesting sound at different gains, too.
The Distortion
Signals and Fuzz
This pedal uses a cascade
or series of 3 distortion generators. #1 is the main one
in that it produces most of the gain (including its
adjustment). #2 and then #3 simply add a small amount of
gain and distortion each. #1 also has more an overdrive
character, while the others are a harder distortion as
well as having more gain. The way the LEDs illuminate
also shows this difference, with LED #1 varying over a
huge range, sometimes dim, sometimes the brightest.
An antiphase mixing effect
produces a subtraction or partial cancellation of the
signal, leaving behind something fuzzier than it started
with. To put it even more simply, it sounds like the
signals fight or clash, "anti" or inverted
indeed. This kind of mixing also sounds little like a
"mix" of more than one signal, and more like a
mutant or warp. Both the overall fuzziness, and where
in the dynamics and tone of the instrument signal the
fuzziness occurs, can be altered. The source distortion
signals retain good dynamics and tone of the original
signal, which results in a minimum destruction of the
original tone and instantaneous response while still
producing a high fuzziness level.
In Subzombie, to simplify
things, signals #1 and #3 are always in phase, while #2
is antiphase, or more accurately, the minority phase
(when #2 is dominant, the others seem like the ones out
of phase). Regarding overall fuzziness, #1 and #3 add
together in their opposition to #2. The MIX control
includes ranges emphasizing 1, 2, or 3 of the distortion
signals, but always at least slightly mixed.
Controls
GAIN -
controls the amount of distortion and sensitivity. The
total drive to the distortion is also a
product of the instrument level. Also, the extreme
settings of the control cut bass. Positions approaching
minimum (below 8:00) cut bass for articulation beyond
mere low gain, and high settings would otherwise get too
muddy.
VOLUME -
is used to match the volume to the bypassed sound and
compensate for changes in volume due to the other
controls.
MIX - is
the main determiner of the sound characteristic. It is
mirror-imaged: starting in the center, you can go either
left or right for two flavors, but with the same type of
variations. On either side, a fuzz region is marked Z
(approx.) found where the in-phase components (D#1+D3)
cancel partially against the out of phase one (D2). In
other words, the sound whacks out.
HI - also
contributes to the mixing, but relative to MIX, again
mirror-imaged. It cuts highs of one or more of the
distortions as indicated by the -1 and -3
markings. The center position is the start point and
results in minimum alteration of the sound. At MIXs
towards +1 or +3, the highs are smoothed in two different
ways by turning HI to either side and treble is reduced
somewhat overall. At other MIX positions overall treble
tends to be boosted by the action of HI, or midrange is
cut.
The ranges of MIX
are:
+1 -
emphasizes the lower distortion(/overdrive) #1 but #3
is still included, and since #3 still has more gain,
it's enough to balance them into a mixed type of
sound at lower drive levels. There is still some of
#2, but even lower; as MIX is varied away from its
endpoint this changes rapidly and the sound becomes
leaner. Turning HI towards -1 cuts
treble most on distortion 1 but also some on #2 and
#3. -3 only smooths the more
distorted #3's contribution to the background.
Z (left) - a fuzz range emphasizing
D#1, with #3 again substantial due to its gain,
varied against the ANTIphase #2. The
strongest cancellation can be tuned to #2 against one
of #1 or #3 individually, or against the sum of #1
and #3 combined (further towards +2).
Turning HI to either side is more dramatic here as it
changes the balance of the antiphase effect, and can
affect mids somewhat as well as treble. Initially
turning HI leaves the bass alone, but if MIX is then
turned towards +1, your original MIX
balance is shifted up through the midrange and into
the treble, altering everything else instead. HI
towards -1 cuts treble most on
distortion 1 but also on 3, while -3
only affects #3, smoothing and deemphasizing this
higher gain level portion while still affecting the
overall phase balance.
+2 - emphasizes distortion #2 but
with substantial amounts of 1 and 3, shifting between
the latter over the this range. #1 and #3 are out of
phase with #2, but bracket #2 in gain level so that
aspect of difference is reduced. HI produces a subtle
brightening of the sound, with a few useful
variations.
Z (right) - is similar to the left Z,
but in emphasizing distortion 3 in volume as well as
gain, the effect of distortion 1 is more subtle. On
the other hand, #2 and #3 are more similar in tone,
and can cancel more completely at high gain, still
exposing the influence of #1. HI is similar, but this
time trying HI to a side will shift interesting MIX
settings towards +3, and vice versa.
With HI to the opposite side of MIX, towards -1,
it only affects #1, but towards -3 also
affects #1 somewhat.
+3 - is similar to +1,
but emphasizes distortion 3 in volume as well as
gain.
dots (originally G's) - indicate
GATE versus Zombie inflections. The
strongest "swell" effect, especially at
high gain, occurs at a MIX slightly clockwise of the
strongest Gate effect, which is most dramatic at low
gain (although the settings overlap and are barely
different on the left side).To find a Gate point,
turn up the gain but turn the guitar down. Adjust the
MIX for least noise. The strongest gating occurs with
HI centered, but gating over a limited frequency
range is also possible.
With typical guitar
levels, GAIN is centered on crossing the dynamic
threshold where the three distortions are most different
and fuzz settings provide a "vocal" emphasis.
Lower GAIN settings shift this emphasis into the attack
of notes, and higher settings go "over" the
dynamic threshold into either complete turbulence or
smoothness with a "swell" effect on sustained
notes.
TONE
(optional SE-4B version) -- cuts highs of the total mix
signal and also slightly enhances bass, or at full
clockwise these effects are bypassed for maximum volume
and presence (see below).
In the standard
version, VOLUME also changes the tone somewhat in
accordance with the internal TONE trimpot (see below).
The footswitch
enables the effect.
More on How It
Works
A parallel mix of three distortions may be
produced simply by using a cascade (series)
configuration:

| The example to
the right shows graphically a simplified example
of how distortion mixing works to produce a fuzz
sound. "A" is the positive portion of a
distorted wave. "B" is more distorted
(more gain) and inverted (upside down).
"C" shows how these add together,
forming a harsher, more complex waveform. Or
rather, B subtracts from A by its
magnitude. This still only hints at the
complexity. For one thing, Subzombie uses three
distortion signals with gradually increasing
levels of distortion and the middle level is
inverted (reverse phase or polarity) whereas the
lower and higher level of distortion add together
in phase. Perhaps more important, the differences
between these distortions change dynamically, for
example at some point the lower distortion signal
is clean, while the higher distortion signals are
slightly distorting. |
 |
But waveform analysis is a limited way to
understand how this sounds. Essentially, when you
subtract a cleaner signal from a more distorted
one, you subtract the cleanness and leave only
distortion. The various signals cancel, oppose,
or "fight" one another and sounds like
it, due to the more jagged waveform. Also it can
sound like like the higher distortion subtracts
distortion from the lesser distorted signal,
making what sounds like a mix of a very clean and
very distorted sound, when not one of the
individual distortion signals are completely
clean or completely distorted.
The differences between fuzz tones are a lot more
complex than simply how harsh they are. Imagine 2
sounds, one harsh and one not. With normal
distortion, the sound gets harsher and louder
when one plays harder, and decays towards cleaner
and quieter. But Subzombie can reverse part of
those tendencies. The sound can get harsher or
louder as a note decays, or one plays softer or
turns down guitar volume.
These dynamic characteristics can be shifted
strongly within the distortion range with the MIX
control, and over different parts of the tonal
spectrum with the HI control. However, Gain
controls where these ranges of distortion lies
within the dynamic range of the guitar. The
strongest fuzz settings produce a kind of vocal
peak. In analogy, think of a hill you're driving
over. The guitar and Gain level controls how far
over this hill you're at. A low gain, the attack
surges up the hill but doesn't reach the peak
before rolling back. At high
gain, you might be past the hill, but as a note
decays it backs up and begins to rise up the
hill, producing a "swell" effect.
Therefore, the attack, decay, or sustain portions
of guitar-type sounds can be emphasized. |
The internal TONE
trimpot
Standard 4-knob version:
AUTO-TONE
VOLUME changes the tone somewhat in
accordance with the internal TONE trimpot, allowing a
pre-set compensation for the range of tones going from
slightly dark to quite bright. A VOLUME control position
slightly above midpoint results in the most bass
enhancement. The louder MIX settings match to the clean
sound with a low VOLUME setting, but fuzzier, brighter
mixes are quieter and therefore result in VOLUME settings
closer to half up resulting in more bass enhancement. The
highest VOLUME settings result in less bass enhancement
as is appropriate for volume boosting or driving an
amplifier into increased distortion. The trimpot
calibrates this effect. The default setting is subtle but
present; increase it for a bassier sound; minimize it for
sounds that "cut through" more, for example
when driving into a dark sounding or distorted amplifier.
Adjusting
instructions:
The TONE trimmer is a small potentiometer located on the
circuit board (see battery installation instructions
above to open the unit). Note: this control is delicate
and therefore, if you do not feel comfortable with your
ability to adjust it, it is suggested you leave it alone.
Some force and a small screwdriver will be needed to turn
the control, but do not apply excessive downward force as
this may break the control or excessive rotational force
as this could break the "stops" of the control.
Subzombie is normally shipped with the control near
center so it should initially be able to turn in either
direction.
The "knob" on
the trimmer is tint dial with a screwdriver slot in the
center. Turning it clockwise increases the depth
of effect on the associated external control and
counter-clockwise minimizes it. For black dial versions,
the "pointer" is between two dots opposite some
numbers and the nearest side of the board is the
"top" of it's clock-face. It is not intended
for public consumption, adjustment is subtle on the low
end, and sharp at high settings, and the maximum setting
is not intended to be used.
Tone knob versions
(SE-4B, after 11/09):
This trimmer varies the ratio of the bass
enhancement effect of the external TONE knob to its
primary high-cut effect. Turning up TONE bypasses the
bass enhancement, center has most of the bass, and TONE
down emphasizes the high cut. The trimmer positions are:
full counterclockwise -- minimal bass enhance, maximum
volume and isolation of the high cut.
noon to 1:00 -- subtle but slightly deeper feel
2:00 -- about the maximum to work as intended, noticable.
above 2:00 -- may affect the sound even with TONE at
maximum, and since Volume needs be set higher, the
high-cut seems deemphasized. VOLume taper affected, not a
problem but may confuse adjustment.
3:00 or higher -- may cause unintended distortion with
VOL and Tone both at maximum.
Signal
Characteristics
The input is designed
to allow high output pickups, but high level boost
devices connected to Subzombie's IN may cause adverse
sonic effects because the first stage is a medium-level
boost stage already. It may also then become impossible
to match levels. When driving the input with distortion
pedals, most do not have such high output levels, and can
be turned all or most of the way up without any issues.
Best signal-to-noise ratio is achieved when the guitar
volume is set to maximum, although turning down the
volume to intentionally change the sound is very
effective.
The maximum output level
is generous, but volume is reduced with many mixes. These
tend to produce a "spiky" shaped waveform with
a higher peak level than the apparent volume may
indicate. The output is wide-bandwidth rather than
sharply filtered to smooth the sound like many distortion
pedals, to increase versatility. There is some filtering,
but this is aimed more at making the signal easier to
amplify than audible results within the range of most
guitar speakers.
TIPS
Start with a clean amplifier setting, at least until you
get more familiar with the controls.
The only problem with the most extreme settings is that
they are, well, extreme. The first step is to learn to
tune them, the second is to learn to detune them.
Be sure to try your guitar's TONE control.
Combinations
Subzombie is an excellent building block towards more
complex sounds due to its controllability and capabilty
to be sonically neutral. An equalizer following its
output is a natural combination which allows more bulk
tonal flexibility and the fuzz's settings to be
manipulated independently of final tonal contour.
Distortion devices and amplifier distortion can also be
stacked; a big advantage is that lower gain settings can
be used for each box. Distortions that limit the dynamic
range too much will produce poor results driving SZ's
input -- overdrives work better in this position. Note
that distortion is only part of many boxes' sound, they
may contain strong tone shaping EQ and filtering; this
can be useful or problematic. Some distortions may work
well following SZ when set to low gain because they
smooth the sound. Tube-based distortions and amplifiers
are also a natural combination as they add that certain
quality. Compressors driving the SZ input are
surprisingly effective, with their attack time controls
becoming more powerful.
MODS/REPAIR
The OP-amp ICs are are socketed for easy replacement and
this also allows experimentation. This does not
automatically void the warranty but mistakes are not
covered. Soldering does void the warranty.
Specs:
* High 666 K ohm input impedance when enabled.
True Bypass for no internal load when deselected.
* Output: 15 K ohm maximum impedance. Recommnded
load >100K except other true bypass fuzz OK.
* Battery drain about 10 mA, highest when
playing.
* Adapter 15 volts maximum.
* Bass response not limited to guitar range --
useful for bass (to 40 Hz or below). Bandwidth
slightly controlled at high gain settings.
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Warranty:
One year. Does
not cover abuse. Please contact me before
returning for repair. |
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